#pragma once

#ifndef OBJFile_H
#define OBJFile_H

	#include "Scene.h"
	#include "util.h"
	#include "Object3DGroup.h"

	class OBJFile
	{
		public:
			OBJFile(void);
			~OBJFile(void);

			static void load(class Scene *scene, string filename);
			static void loadmtl(class Scene *scene, string filename);
	};

#endif
